I do my best to keep this blog about technical topics (if only I tried as hard to post regularly!), but if you’re aware of the state of our economy and how it’s impacting the games industry, you’ll forgive me this straying.
Over the past few weeks several studios have closed either partially or completely. I’ve been lucky to keep my employment, but a great many friends of mine have not been quite so fortunate.
I’m not sure the best way I can help these fine folks, but the only thing I can think of is to list them here, with links to their LinkedIn profiles. If I missed you, or if you prefer to remain off this list, please let me know.
Recruiters, please help these fine folk.
| Game Designers: | |
|---|---|
| Martin Blackmore | (LinkedIn) |
| John Grimm | (LinkedIn) |
| Tim Lewinson | (LinkedIn) |
| Josh Bridge | (LinkedIn) |
| UI Engineers: | |
| Gavin Wilson | (LinkedIn) |
| Rendering Engineers: | |
| Mike Perzel | (LinkedIn) |
| Paul Richardson | (LinkedIn) |
| Matt Carter | (LinkedIn) |
| Chris Khoo | (LinkedIn) |
| Gameplay Engineers: | |
| Justin Heyes-Jones | (LinkedIn) |
| David Ferguson | (LinkedIn) |
| Justin Reynen | (LinkedIn) |
| Math / Physics / AI Engineers: | |
| Tony Bergelt | (LinkedIn) |
| Concept Artists: | |
| Chad Smith | (LinkedIn) |
| Animators: | |
| Kimberly Sanchez | (LinkedIn) |
| Mike Ferraro | (LinkedIn) |
| Level Designers: | |
| Brad Hines | (LinkedIn) |
| Rebecca Lathangue | (LinkedIn) |
| Kris Tetrault | (LinkedIn) |
| Phillip Meilleur | (LinkedIn) |
| QA/Dev Support: | |
| Chris Savory | (LinkedIn) |
| Brad Kavanagh | (LinkedIn) |
| Cam MacKinnon | (LinkedIn) |
| Production: | |
| Gio Corsi | (LinkedIn) |
| Lesley Crawford | (LinkedIn) |
| Daryl Smith | (LinkedIn) |
| Ed Tam | (LinkedIn) |
| Character Modellers: | |
| Zeynep Cameron | (LinkedIn) |
| Environment Artists: | |
| Mirna Cruz | (LinkedIn) |
| Mark Lawson | (LinkedIn) |
| Jesse Daniel | (LinkedIn) |
Updated: Added Justin Reynen, Gavin Wilson, Phil Meilleur, Justin Heyes-Jones, Cameron MacKinnon, Daryl Smith. Remind me if I forgot anyone.
(Feb 1st): Updated: added Mirna Cruz, Mark Lawson and Zeynep. Couldn’t find Jesse Daniel on LinkedIn; someone throw me a link for him and I’ll put it up.
(Feb 2nd): Got Jesse Daniel on the list. Any more?
(Feb 2nd, later that day): Added Ed Tam. Man, it gets more depressing the more I add to this list. ![]()
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Thanks Eddie, most appreciated. I shall miss each and everyone currently or formally at Propaganda and would count my lucky stars to work with any of them again.
Comment by Martin Blackmore — January 30, 2009 #
Hi Everyone,
My name is Candace Walker and I’m the internal recruiter here at Naughty Dog. I’m sorry to hear about the changes at Propaganda. I wanted to reach out to you and let you know that we are hiring in all departments.We are in full production for Uncharted 2, we are very active in hiring. Please feel free to contact me if you are interested in exploring a position at Naughty Dog.
Thanks,
Candace
Comment by Candace Walker — January 30, 2009 #
Hi Everyone,
My name is Andrew Glover and I’m the Studio Recruiter for Action Pants Inc. Good on you Eddie, what a thoughtful idea.
It’s been a tough few weeks for the local industry here, but there are a few of us still hiring, Action Pants included. Please feel free to contact me directly at andrewg@actionpantsinc.com if you are interested in speaking. We currently have the following positions open:
- Senior Rendering Engineer
- Senior Game Play Engineer (Animation)
- Online/Network Engineer
- Art Director
- Senior Environment Artist (contract)
- Intermediate Game Play Engineer (contract)
Aside from these, we are more than happy to talk to anyone with games experience as there may be some opportunity to make room for you!
Best of luck in your search everyone, if I can be of assistance in any way please get in touch with me.
All the best,
Andrew Glover
Comment by Andrew Glover — January 30, 2009 #
Please feel free to contact me @
candace_walker@naughtydog.com
Comment by Candace Walker — January 30, 2009 #
Thanks a lot, Eddie
. Hopefully everything works out for us.
Comment by Brad Hines — January 31, 2009 #
Hey,
You forgot the Environment Artists!
These are the ones I know of,
Mark Lawson, Jesse Daniels and me (Mirna Cruz)!
Comment by MCruz — February 1, 2009 #
Jesse:
http://www.linkedin.com/profile?viewProfile=&key=4037770&authToken=7s02&authType=name
Comment by Jojo — February 1, 2009 #
There’s an event sponsored by Big Fish games on Wednesday. contact sumi.nam at bigfishgames dot com if you’re going…
Pink Slip “Party”
Happy Hour at Goldfish Restaurant
Hosted by: Big Fish Games, Inc. – Vancouver Studio
Type: Party – Mixer
Where: Vancouver, BC
When: Wednesday, February 4 from 4:00 pm to 6:30 pm
Location: Goldfish Pacific Kitchen in Yaletown
Street: 1118 Mainland Street
justinhj
Comment by justinhj — February 2, 2009 #
Eddie, and everyone on the list –
I’m sorry to hear about the unfortunate events at Propaganda, especially as a former Turok team member. You’re a great group, and I’ve every confidence in your swift return to the saddle and that ole dusty trail.
Best,
Paul Reed
Comment by Paul Reed — February 3, 2009 #
I too am sorry to hear about the unfortunate events at Propaganda.
In this tightening economic there are some bright spots (please see openings below)
Most notably:
* Sr. Graphics Programmers – God of War Team SCEA Santa Monica
* Sr. Tools Programmer – God of War Team SCEA Santa Monica
* Sr. Tools Programmers – Resistance: Retribution / Syphon Filter Team Sony Bend, OR.
I am the lead recruiter at scea for our internal studios, so please feel free to contact me directly at kevin_yenchik@playstation.sony.com
Comment by Kevin Yenchik — February 3, 2009 #
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Hey guys,
Sorry to hear about the layoffs, hopefully I can be a resource to you guys with some of the positions I’m working on. I work with VonChurch, we’re an independent game recruiting firm based in SF. I currently have openings in all areas including development, design, art, and production. I have most of the job openings posted on my linkedin profile (http://www.linkedin.com/in/jlu983) so please take a look at them at your convenience. If you’d like more details on any of the positions don’t hesitate to reach out to me
Cheers,
Jeff
jlu@vonchurch.com
415.404.6155
Comment by Jeff Lu — February 6, 2009 #
Hi guys,
I heard about these lay offs and it’s really sad, for you guys but for the whole industry. I’m working at Ubisoft Quebec City and we’re actively looking for experienced developers for REALLY stimulating projects. Feel free to contact me for any question at emile.gauthier@ubisoft.com .
We’re looking for:
- 3D Programmer
- C# Programmer (Web service)
- Data Manager
- (2X) Technological Support Programmer
- Senior 3D Animator
- Lead game Designer
- Animation technical Director
I’ll be glad to help you guys! Don’t give up!
Send me any question or hook me up on Linked In at http://www.linkedin.com/profile?viewProfile=&key=14175869&trk=tab_pro
regards
Emile
Comment by Emile Gauthier — February 9, 2009 #
Hey guys, we are as well located in Quebec City and we’re currently hiring for senior game designers, senior animators and mid-level game designers.
If you’re interested send me your resume at seniorjobs@longtailstudios.com.
We offer a very generous relocation package that will make your move free of worries.
Comment by Edgar E. Hernandez — May 1, 2009 #
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