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	<title>Comments on: OpenGL vertex buffer objects tutorial</title>
	<link>http://kickingdragon.com/2006/07/25/opengl-vertex-buffer-objects-tutorial/</link>
	<description>geekery is afoot</description>
	<pubDate>Wed, 20 Aug 2008 06:27:06 +0000</pubDate>
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		<title>By: eddie</title>
		<link>http://kickingdragon.com/2006/07/25/opengl-vertex-buffer-objects-tutorial/#comment-5858</link>
		<dc:creator>eddie</dc:creator>
		<pubDate>Mon, 11 Aug 2008 16:26:41 +0000</pubDate>
		<guid>http://kickingdragon.com/2006/07/25/opengl-vertex-buffer-objects-tutorial/#comment-5858</guid>
		<description>Feel free to tell me what your error is, previous poster, and I'll see if I can help you.

Granted, feel free to omit the swearing. :)</description>
		<content:encoded><![CDATA[<p>Feel free to tell me what your error is, previous poster, and I&#8217;ll see if I can help you.</p>
<p>Granted, feel free to omit the swearing. <img src='http://kickingdragon.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: dipshit</title>
		<link>http://kickingdragon.com/2006/07/25/opengl-vertex-buffer-objects-tutorial/#comment-5844</link>
		<dc:creator>dipshit</dc:creator>
		<pubDate>Mon, 11 Aug 2008 05:34:14 +0000</pubDate>
		<guid>http://kickingdragon.com/2006/07/25/opengl-vertex-buffer-objects-tutorial/#comment-5844</guid>
		<description>doesn't fucking work</description>
		<content:encoded><![CDATA[<p>doesn&#8217;t fucking work</p>
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		<title>By: OpenGL vertex buffer objects tutorial (://URLFAN)</title>
		<link>http://kickingdragon.com/2006/07/25/opengl-vertex-buffer-objects-tutorial/#comment-4584</link>
		<dc:creator>OpenGL vertex buffer objects tutorial (://URLFAN)</dc:creator>
		<pubDate>Wed, 25 Jun 2008 07:35:33 +0000</pubDate>
		<guid>http://kickingdragon.com/2006/07/25/opengl-vertex-buffer-objects-tutorial/#comment-4584</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] vertex buffer objects tutorialSource: http://www.kickingdragon.com/2006/07/25/opengl-ver...Displaying mentions in this article, for full text please visit source.I&#8217;ve been dabbling in [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://dev.wp-plugins.org/wiki/Kramer"><img src="http://kickingdragon.com/mnt/200GB/www/kickingdragon.com/htdocs/wordpress/wp-content/plugins/kramer.php?kramer=gif-icon" class="technorati-balloon" alt="Kramer auto Pingback" style="border:0;" /></a>[&#8230;] vertex buffer objects tutorialSource: <a href="http://www.kickingdragon.com/2006/07/25/opengl-ver...Displaying" rel="nofollow">http://www.kickingdragon.com/2006/07/25/opengl-ver&#8230;Displaying</a> mentions in this article, for full text please visit source.I&#8217;ve been dabbling in [&#8230;]</p>
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		<title>By: eddie</title>
		<link>http://kickingdragon.com/2006/07/25/opengl-vertex-buffer-objects-tutorial/#comment-197</link>
		<dc:creator>eddie</dc:creator>
		<pubDate>Tue, 22 Jan 2008 18:49:46 +0000</pubDate>
		<guid>http://kickingdragon.com/2006/07/25/opengl-vertex-buffer-objects-tutorial/#comment-197</guid>
		<description>I know what you mean, Lynton.  I find I need to grasp a concept in small terms so I can put it to good use in a much larger project.

Glad my little code snippet could help!</description>
		<content:encoded><![CDATA[<p>I know what you mean, Lynton.  I find I need to grasp a concept in small terms so I can put it to good use in a much larger project.</p>
<p>Glad my little code snippet could help!</p>
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		<title>By: Lynton</title>
		<link>http://kickingdragon.com/2006/07/25/opengl-vertex-buffer-objects-tutorial/#comment-194</link>
		<dc:creator>Lynton</dc:creator>
		<pubDate>Tue, 22 Jan 2008 18:03:59 +0000</pubDate>
		<guid>http://kickingdragon.com/2006/07/25/opengl-vertex-buffer-objects-tutorial/#comment-194</guid>
		<description>I've been struggling for ages trying to get VBO's working. All I needed was a simple demo that works to show me exactly how its done without all the extra bits often seen in other demos.
I now have a working program that I can make modifications to so thanks very much for a useful resource.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been struggling for ages trying to get VBO&#8217;s working. All I needed was a simple demo that works to show me exactly how its done without all the extra bits often seen in other demos.<br />
I now have a working program that I can make modifications to so thanks very much for a useful resource.</p>
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		<title>By: codepixel - Vertex Buffer Objects</title>
		<link>http://kickingdragon.com/2006/07/25/opengl-vertex-buffer-objects-tutorial/#comment-18</link>
		<dc:creator>codepixel - Vertex Buffer Objects</dc:creator>
		<pubDate>Mon, 14 Jan 2008 13:42:24 +0000</pubDate>
		<guid>http://kickingdragon.com/2006/07/25/opengl-vertex-buffer-objects-tutorial/#comment-18</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] probado los vertex buffer objects, y este articulo os dara un poco igual.&#160;Para el resto, aqui podeis leer una descripcion sencilla de como conseguir un uso mas optimizado a la memoria de la [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://dev.wp-plugins.org/wiki/Kramer"><img src="http://kickingdragon.com/mnt/200GB/www/kickingdragon.com/htdocs/wordpress/wp-content/plugins/kramer.php?kramer=gif-icon" class="technorati-balloon" alt="Kramer auto Pingback" style="border:0;" /></a>[&#8230;] probado los vertex buffer objects, y este articulo os dara un poco igual.&nbsp;Para el resto, aqui podeis leer una descripcion sencilla de como conseguir un uso mas optimizado a la memoria de la [&#8230;]</p>
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